GTA CHANGELOG
- The product is adapted to work with version 1.58
- Added new cars from game update
- Added new weapons from game update
- Added 'Aimbot -> Triggerbot'
- Added a new function 'Self -> Modifiers -> Instant Transition'
- Added a new crash 'Lobby -> Modifiers -> BNHA Crash'
- Added a new crash 'Lobby -> Modifiers -> Crash Session Host'
- Added a new game client detection for a player in 'Players -> Interactions -> Moderation -> Player Info'
- Added a new interaction 'Players -> Interactions -> Griefing -> Car Control'
- Added a new interaction 'Players -> Interactions -> Griefing -> Force Cam'
- Added a new interaction 'Players -> Interactions -> Griefing -> Explosion'
- Added a new interaction 'Players -> Interactions -> Griefing -> Kill Passive'
- Added a new interaction 'Players -> Interactions -> Griefing -> Set Bounty'
- Added a new interaction 'Players -> Interactions -> Griefing -> Physics Glitch'
- Added a new interaction 'Players -> Interactions -> Griefing -> Casino Cutscene'
- Added a new interaction 'Players -> Interactions -> Crash -> Script Host Crash'
- Added a new interaction 'Players -> Interactions -> Crash -> Imperium'
- Added a new option 'Instant' for 'Player -> Interactions -> Griefing -> Airstrike'
- Added a new detection for possible Rockstar Administrators in a session
- Added a new type of 'Force Session Host' - 'Never' (You will be the last one in a queue for a session host, usefull with BNHA Crash)
- Added toolgun 'Gravity Gun'
- Fixed interaction 'Players -> Interactions -> Kindness -> Clear Attaches', which tried to delete already deleted attachment
- Fixed action 'Vehicle -> Actions -> Clean', which couldn't work locally
- Fixed obtainment of coordinates for players in a vehicle over long distances
- Fixed an error when Cage spawned underground
- Fixed error when spoofed info didn't change back after disabling spoofer.
- Fixed an error that caused game freeze after a call of Lua function 'Lobby.change_session'
- Fixed an error when interactions could still be active after the player leaves and were applied to a new player on his slot.
- Fixed an error when interaction 'Players -> Interactions -> Moderation -> Player Info' eventually could changer a player
- Fixed an error which caused 'Unlock All Research' not to work
- Fixed skin changer issue when your character does not return to vehicle after applying new skin
- Fixed skin component issue when components didn't change to default values
- Fixed 'Misc -> Meteor Rain' didn't work in some situations
- Interaction 'Players -> Interactions -> Griefing -> Transaction Error' now has type 'Selectable'
- Crash ' Lobby -> Actions -> Crash All' was moved to 'Lobby -> Modifiers -> No Thots Crash'
- Toolgun now can be used on any weapon
- Toolgun 'Info Tool' Now shows only EntityID and Hash if an object is not synchronized
- Improved protection of Force Host Silent
- Improved protection from griefing
- Improved protection from crashes
- Increased a product initialization speed
- Eliminated conflicts in signature search when co-loading
- Added missed cloud variables
- Updated localization files
- Returned old RID Joinder
- Extended Recovery Tab
- Other improvements
LUA Changelog
- Events
-- Added a new event OnSessionJoin()
-- Added a new event OnSessionLeft()
-- Added a new event OnSpawn(is_online)
-- Added a new event OnMetric(class_name, name)
-- Added a new event OnWarningScreen(script_thread, entryHeader, entryLine1, entryLine2, instructionalKey)
- players
-- Added a new function players.get_client(ply)
- utils
-- Added a new function utils.change_ped_model(hash/string)
- draw
-- Пространсто имён полностью переработано, добавлены новые функции и исправлены некоторые ошибки (документация будет обновлена позже)
-- Name space is fully reworked. Added new functions and fixed some errors (The documentation will be updated later)
- Added an overload for an argument 'name' as string for function entity.spawn_ped, entity.spawn.veh, entity.spawn_obj
- Fixed an error which caused entities not to spawn with functions entity.spawn_ped and entity.spawn_obj
- Fixed an error which caused an event OnKeyPressed not to work with menu opened
- Now functions of pools type return type table
- The product is adapted to work with version 1.58
- Added new cars from game update
- Added new weapons from game update
- Added 'Aimbot -> Triggerbot'
- Added a new function 'Self -> Modifiers -> Instant Transition'
- Added a new crash 'Lobby -> Modifiers -> BNHA Crash'
- Added a new crash 'Lobby -> Modifiers -> Crash Session Host'
- Added a new game client detection for a player in 'Players -> Interactions -> Moderation -> Player Info'
- Added a new interaction 'Players -> Interactions -> Griefing -> Car Control'
- Added a new interaction 'Players -> Interactions -> Griefing -> Force Cam'
- Added a new interaction 'Players -> Interactions -> Griefing -> Explosion'
- Added a new interaction 'Players -> Interactions -> Griefing -> Kill Passive'
- Added a new interaction 'Players -> Interactions -> Griefing -> Set Bounty'
- Added a new interaction 'Players -> Interactions -> Griefing -> Physics Glitch'
- Added a new interaction 'Players -> Interactions -> Griefing -> Casino Cutscene'
- Added a new interaction 'Players -> Interactions -> Crash -> Script Host Crash'
- Added a new interaction 'Players -> Interactions -> Crash -> Imperium'
- Added a new option 'Instant' for 'Player -> Interactions -> Griefing -> Airstrike'
- Added a new detection for possible Rockstar Administrators in a session
- Added a new type of 'Force Session Host' - 'Never' (You will be the last one in a queue for a session host, usefull with BNHA Crash)
- Added toolgun 'Gravity Gun'
- Fixed interaction 'Players -> Interactions -> Kindness -> Clear Attaches', which tried to delete already deleted attachment
- Fixed action 'Vehicle -> Actions -> Clean', which couldn't work locally
- Fixed obtainment of coordinates for players in a vehicle over long distances
- Fixed an error when Cage spawned underground
- Fixed error when spoofed info didn't change back after disabling spoofer.
- Fixed an error that caused game freeze after a call of Lua function 'Lobby.change_session'
- Fixed an error when interactions could still be active after the player leaves and were applied to a new player on his slot.
- Fixed an error when interaction 'Players -> Interactions -> Moderation -> Player Info' eventually could changer a player
- Fixed an error which caused 'Unlock All Research' not to work
- Fixed skin changer issue when your character does not return to vehicle after applying new skin
- Fixed skin component issue when components didn't change to default values
- Fixed 'Misc -> Meteor Rain' didn't work in some situations
- Interaction 'Players -> Interactions -> Griefing -> Transaction Error' now has type 'Selectable'
- Crash ' Lobby -> Actions -> Crash All' was moved to 'Lobby -> Modifiers -> No Thots Crash'
- Toolgun now can be used on any weapon
- Toolgun 'Info Tool' Now shows only EntityID and Hash if an object is not synchronized
- Improved protection of Force Host Silent
- Improved protection from griefing
- Improved protection from crashes
- Increased a product initialization speed
- Eliminated conflicts in signature search when co-loading
- Added missed cloud variables
- Updated localization files
- Returned old RID Joinder
- Extended Recovery Tab
- Other improvements
LUA Changelog
- Events
-- Added a new event OnSessionJoin()
-- Added a new event OnSessionLeft()
-- Added a new event OnSpawn(is_online)
-- Added a new event OnMetric(class_name, name)
-- Added a new event OnWarningScreen(script_thread, entryHeader, entryLine1, entryLine2, instructionalKey)
- players
-- Added a new function players.get_client(ply)
- utils
-- Added a new function utils.change_ped_model(hash/string)
- draw
-- Пространсто имён полностью переработано, добавлены новые функции и исправлены некоторые ошибки (документация будет обновлена позже)
-- Name space is fully reworked. Added new functions and fixed some errors (The documentation will be updated later)
- Added an overload for an argument 'name' as string for function entity.spawn_ped, entity.spawn.veh, entity.spawn_obj
- Fixed an error which caused entities not to spawn with functions entity.spawn_ped and entity.spawn_obj
- Fixed an error which caused an event OnKeyPressed not to work with menu opened
- Now functions of pools type return type table